The anim of the char in the air file have shared frames, then replace in air file shared frames for the original one If you notice missing frames in your new anim portraits maybe is because two problems: (In the begining of animatedportraits.dat is a example of all too) This number set the position in the select screen of the anim portrait row & column | | This numbers are to set the anim to the portrait anim (The second zero same as all of pairs is for alternative anim for player two, but you know is set to false so you only need to change first one) | | | | This numbers are for give an anim when char is selected (But this is set to false in the mugenhook.ini for this screenpack, also diferents anims for player two is set to false too)
If you want to add more chars with animated portraits then go to cfg folder and edit the file animatedPortraits.dat, this is the example:Ġ 0 0 0 180 0 chars\Aquaman\DCTemplate.air 0.5 0.5 To change animated portraits into normal static portraits go to mugenhook.ini and set bHookAnimatedPortraits to false is the fith line.
Many years before I made DCvM screenpack, today I bring you an updated version with mugenhook and reshade, basecode (Only works with mugen 1.1):